Wednesday, June 19, 2013

Staging the Set

The Monastery, test layout

Ever since I finished the scenery, I've been arranging all the pieces together on the gaming board with excitement, staging the set like a young lad building his first Lego city, looking for best balance in both gameplay-wise and appearance. The possibilities are endless...

Here's a mock-up layout for a possible Punk Moth scenario, The Monastery. This is just one of the many possibilities that the new scenery grands us. I'm pretty pleased how the set looks as a whole. There are some hue differences in the greys of the ground and the decayed walls, but I think that just gives them more lively look.

19 comments:

  1. Lööverly!!

    Your test inspired me to try out the salt weathering technique on some buildings of my own. Not with such a great result though...

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    1. Glad to hear that the inspiring has been mutual! If you're talking about those terrain pieces you've shown in your blog, I think you're just understating the results. The effect in them is subtle and works in the unbroken buildings very well.

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  2. Superb! the scattered leaves sit perfectly with cassars retinue bases .

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    1. They should fit right in, but I tried to leave some room in colour scheme for Mikko's retinue too.

      P.S. Your icy board kicked arse! Freaking awesome mate!

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  3. That looks fantastic mate - well done. The weathering across the pieces has been brilliant. I think I mentioned it on your earlier posts, but I had not even thought of using salt weathering on terrain - such a great idea.

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    1. The salt weathering effect does wonders on terrain, but you need to avoid overusing it. I might have done that in the couple of first terrain pieces, but learned to control it better the further I got.

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  4. Yeah, this is certainly one of the most impressive looking tables I have seen in a long time! Amazingly, most of it is built from GW terrain, but you have injected so much more life into it then is usually seen. I cannot wait to hear about the games that take place on it!

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    1. There still much unused potential left in the GW terrain if you're willing to give it time - which it sure consumes a lot. I'm hoping Neil will be exploring that potential as much as possible in the future. After all, his work gave me lots of inspiration and ideas for this project, such as liquid nails for filling and shaping the ground/sand dunes etc.

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  5. Wonderful work! The colours and, especially, textures are just amazing :)
    Have to read up on that salt weathering technique now.

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  6. I'll just echo the "Lööverly" :D

    Seriously, this is some badass terrain board. You are one of the few gamers who invest as much time in terrain than in their minis, and this is great. I am still refraining from starting on my own terrain and gaming board, because I am a deterred from the amount of work this would entail. Even better to watch somebody pulling it off.

    Once again, I take my hat off to you guys.

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    1. Thanks Jimmy for your kind words! Hopefully it will all be worth the effort when we'll be playing the first game on this.

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  7. Super awesome, when are you going to playtest it? ;)

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  8. Really outstanding terrain making! I've only recently found your blog and it is really tremendous - deeply inspiring and one of the real pinnacles of just how great blogging can be! Awesome stuff, Sir! I shall be watching very closely :)

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  9. You're doing very well indeed - your game is shaping up to be quite the spectacle.

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  10. Looks wonderful! Can't help but think the bottom right hand corner looks a little empty though.

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  11. Great, absolutly great! Wonderful blog too, I do like the "The Monastery" post...I'll come back!

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